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I never change the deck to try to free POWs. What's the maximum times you repeated something? It happens I had to retry a mission 10 times in a row to get the last POW, but that was very rare (maybe 3 or 4 times in the entire game).
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Unlike your experience, in my case, the POW can never be rescued if using the wrong conditions repeatedly." Metal Slug Defense V1.8.0 - Which unit is the strongest now? Metal Slug Defense Fourth Map POW Rescue V1.8.0ġ2. Metal Slug Defense World 3 V1.6.0 - Canada, Australia and Central Africaġ1. Metal Slug Defense Wi-Fi VS Mode V1.5.0 - 2 VS 2Ĩ. Metal Slug Defense World 3 V1.5.0 - Southern Brazil and ChinaĦ. Metal Slug Defense Daily Boss Challengeĥ. There is something for sure, this Metal Slug Defense game is worth a try~ġ. In case you have any idea, kindly drop some comments here. Different areas/stages have different conditions to meet with. To raise the chances of saving the POWs, you may refer to those hidden conditions here. Moreover, some may require the Home Tower to remain intact after the attacks. Casualties: The lesser sacrifice of your units, the higher the chance to rescue the prisoner.Resources consumption: The lesser units you summon to defeat a stage, the higher possibility you rescue the prisoner.If you summon others, you might fail the mission. Units variations: Maybe some stages require certain units ONLY.But most of the time, i believe the elements below might be useful as references: What adds to the difficulties is that i couldn't re-rescue the prisoners to confirm my statement. The myths of "POW rescue" in the Metal Slug Defense are still under investigation.
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Here you have 2 choices, either defeat the enemy tower before it launches the laser (which kill everyone on the path), OR you only summon the troops/units AFTER the first laser (such that you could destroy the enemy before its second launch! Also, to rescue the two prisoners in the stage 4, you have to make sure there is no unit being sacrificed. For example, in the stage 1 of Southeast Asia, you can't rescue the prisoner (probably) if you use the bomb skill of the solder. But as experimented, it seems that every stage might have different 'condition' before you are able to rescue POW. This intrigues us: "How to assure that we can rescue the POW prisoners in each stage?"įrom observation so far, I couldn't have a firm stand on this. It doesn't display clearly how exactly we are able to rescue them. According to the statement from the game, you " might" be able rescue the POW. The POW is the main variation of the Metal Slug Defense Game.
#Leona metal slug upgrade
More often than not, if you can't pass through a certain stage, you may just farm through the previous stages to obtain more MSP for the unit upgrade purposes.Įverything is clear until one thing - POW (Prisoners of War). Save more sorties points before the Emergency Areas are opened.īasically, it isn't hard to defeat the enemies as you are able to upgrade each unit character through the "Home Customize" and "Unit Customize" option. So, if you start playing at 12.15pm, you would have 45 minutes left. When will the Emergency Areas be unlocked?Įmergency Areas Start at 12pm, 6pm and 10pm daily. Currently, there are 2 Complete World Maps + 1 Map (only 2 areas) (Final) North American Northern (4/4 stages)ġ4. There are thousands possible words from various aspects, so experiment by typing very short what you are looking for.Currently, here are the stages(and areas) that i have cleared in the Metal Slug Defense:ġ2. Keywords can be related to anything, allowing advanced filtration and specific results. Quotation marks can be used for whole phrase (example: "action rpg") or exact word (example: "4x"), and combined with exclusion if needed (example: -"action rpg"). Minus sign can be used for exclusion (example: -anime). * KEYWORDS - Defines maximum of five keywords separated by space. * TO YEAR - Defines the latest year of release represented by four digits. * FROM YEAR - Defines the oldest year of release represented by four digits. * ORDER - Defines how the generated list should be sorted. * THEMES - Defines the topic related to the game. * MECHANICS - Defines elements of gameplay. * GRAPHICS - Defines how gameplay is displayed. * SIGN - Defines if criteria should be included (+) or excluded (-). * COMBINED GENRE - Defines the second genre of the combination. * GENRE - Defines the main type of gameplay. * PLATFORM - Defines the whole family or a single model. Note that due to the fact that there are thousands of titles in the database, some small part of them may not contain some data and latest releases may not be included shortly after the premiere. Generates a list of all games that match the criteria settings.